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Posts : 86 Join date : 2009-11-13 Location : Miyuki base
| Subject: Clan Jutsu's Mon Nov 30, 2009 10:00 pm | |
| The Clan Jutsu's are our advance bloodline jutsu's that are taught by our teachers. More may be created at a later time by our teachers or clan leader. Non-Elemental Jutsu's - Spoiler:
Name: Fierce fury punches Rank: D Element: N/A Type: Supplementary Style: Ninjutsu Range: Close Range Description: The user will tighten up her fists and throw a series of punches one after the other at the opponent body. This will end up giving the opponent minor pain if hits are landed correctly and depending on which area was punch at.
Katon Element Jutsu's - Spoiler:
Name: Flaming strikes Rank: D Element: Katon Type: Offense Style: Ninjutsu Range: 0-1.5 Description: The user will created the neccesary 15 handsigns, then she or he will start conterating to make chakra balls on their hands. They will then throw them like fastballs towards the opponent. This will cause minor damage to the user and possibly light burns on the opponents body where ever it may hit.
Name: Flaming Hells Rank: B Element: Katon Type: Supplementary Style: Genjutsu Range: N/A Description: The user will have a clear mind vision of placing its opponent in a vision of where they will see they are in a building with many flames, sparks and embers falling down towards them, it will be like they are trap in a real fire while the user make the needed 25 handsigns for this jutsu. They will then release the genjutsu upon the opposite user, and if it hits the opponent then it will be set for at least 3 posts before the opponent can break it.
Name: Fire Senbons Rank: D Element: Katon Type: Offense Style: Weaponry Range: 0-3.5 Radius Description: The user will take out two senbon's and light them on fire with their element mix in with their chakra. The user can then throw them at the opponent which will be able to possibly created minor damage.
Doton Element Jutsu's - Spoiler:
Name: Earth Prison Rank: B-Rank Element: Doton Type: Offensive, SUplementary Style: Ninjutsu Range: 15 meters or less Description: A Ninjutsu technique that, upon touching the ground, causes columns of earth to rise towards the foe. If caught, the earth will encase the target and imprison them.
Name: Antlion Trap Rank: A-Rank Element: Doton Type: Offensive Style: Ninjutsu Range: 10-40 meters Description: This jutsu causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the center, the victim will then be sucked underground. There the victim, depending on how deep the user make them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the jutsu.
Name: Mayfly Rank: B-Rank Element: Doton Type: Suplementary Style: Ninjutsu Range: All ranges Description: The user can merge his body with the ground and plants to move at very high speeds through the networks of roots and water veins. Once merged, the user's presence is completely concealed, making it almost impossible to detect him. This makes this jutsu perfect for up-close spying and infiltration.
Raiton Element Jutsu's - Spoiler:
Name: Thunder Clouds no jutsu Rank: B Element: Raiton Type: Supplementary Style: Ninjutsu Range: 0-5.5 radius Description: The [user] will make 16 handsigns that will produce a lightening/thunder elements combo causing dark clouds in the sky to appear. As lightening will strike down in random spots trying to strike at the user's opponent. Not killing though.
Name: Lightening strikes Rank: C Element: Raiton Type: Supplementary Style: Ninjutsu Range: 0-1.5 Radius Description: The user will make the needed 15 handsigns, then they will concerted at their hand to form a elemental sphere ball at their hands. Only this Sphere ball will be mix with the element in the chakra. This will not effect them totally. They will then throw the sphere ball at the opponent and if hit then the opponent will be possibly hit with minor damage. If the user throw with enough speed at the opponent, then they may have the advantage of stunning the opponent, therefore given the chance to attack their opponent quickly afterwards.
Light Element Jutsu's - Spoiler:
Name: Blinding Sun Rank: C Element: Light Type: Supplementary Style: Ninjutsu Range: 0-1.5 Radius Description: After the user finishes making the necessary handsigns a small light ball will appear on the field. The ball will shine brighter and brighter and temporary blind the opponent
Name:[b] Sunlight Spears [b]Rank: C-Rank Element: Light Type:[b] Offensive [b]Style: Genjutsu Range: 5-20 meters Description: After making the necessary handsigns the opponent will be cought in a genjutsu. The opponent will see that he is on a green field and that the sun is shinning normal. Then in a instant spears of light appear from the sun and will aim the opponent at high speeds. If the spears hit the enemy they can cause sun burns and even internal bleeding.
Name: Light Circles Rank: B-Rank Element: Light Type: Offensive Style: Ninjutsu Range: 5-25 meters Description: 4 circles made out of light will appear on each of the user's hands. By swinging his arms the circles will aim the opponent at high speeds. The circles can even cut threw rocks.
Darkness Element Jutsu's - Spoiler:
Name: Dark Matter Rank: C Element: Darkness Type: Supplementary Style: Ninjutsu Range: 0-1.5 Radius Description: The user will make the needed 15 handsigns, then they will concerted at their hand to form a elemental sphere ball at their hands. Only this Sphere ball will be cover in the dark element. They will then throw the sphere ball at the opponent and if hit then the opponent will be possibly hit with minor damage. If the user throw with enough speed at the opponent, then they may have the advantage of stunning the opponent, therefore given the chance to attack their opponent quickly afterwards.
Name: Shadow Chakra Senbon no jutsu Rank: C Element: Darkness Type: Supplementary Style: Ninjutsu Range: 0-1.5 Radius Description: [user] throws two senbon's up in the air then makes 12 handsigns after cutting at her wrist's leaking out dark chakra. She then covers the senbon's with her dark chakra in her wrist's/hand's which turns them into chakra senbon's that look like round balls. The [user] then throws them at her/his opponent with controlness of strength and speed. A lot of control over their chakra is needed to use this jutsu
Name: Rank: Element: Type: Style: Range: Description:
Suiton Element Jutsu's - Spoiler:
Name: Sword of Water Rank: C-Rank Element: Suiton Type: Offensive Style: Ninjutsu Range: N/A Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade. This sword can also go through most fire jutsu.
Name: Water Cannon Rank: S-Rank Element: Suiton Type: Defensive, Supplementary, Offensive Style: Ninjutsu Range: 0-40 meters Description: This jutsu enables the user to control surrounding water and moisture much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or maneuvering the water to allow the summing to chase the target. It is able to extract and utilize groundwater, and as is very effective most areas, but useless in rocky areas.
Name: Water Shockwave Rank: A-Rank Element: Suiton Type: Offensive, Defensive Style: Ninjutsu Range: 0-20 meters Description: This technique allows the user to make a spiraling vortex of water from the moisture in the air. The vortex then proceeds to explode from the top in the form of a wave. The user can control the direction the wave goes. It can even be used as a shield against fire attacks
Fuuton Element Jutsu's [b]No Wind Elements at this time[/'b] | |
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